A beautiful interface with a confusing flow fails. A logical flow with an unreadable interface also fails. Professional designers care about both.
Most teams follow a version of the double diamond:
The process is not strictly linear. Testing often sends you back to an earlier step. That is normal and healthy.
| Role | Focus |
|---|---|
| UX researcher | Interviews, testing, insights |
| UX/UI or product designer | Flows, wireframes, interface, prototypes |
| Content designer / UX writer | Words in the interface |
| Product manager | Business goals, priorities |
| Developers | Building the product |
In small companies, one designer often covers research, UX and UI.
“Brew Box” sells coffee subscriptions. Customers choose beans, set a delivery schedule, and can pause, skip or change their plan. Complaints from customers (our starting evidence) include: “I couldn’t find how to skip a delivery,” “Too many steps to change my coffee,” and “I didn’t know when my next box was coming.” Your job is to design an app that solves these problems.
Choose an app you use every day. Write down one thing it does very well and one thing that frustrates you, and explain each using the principles above. This trains you to look at products as a designer.
Not a member yet? Register now
Are you a member? Login now